A key risk for submarines operating in deep waters is pressure which can put stress on the outer structure resulting in leaks. However, if we sealed the submarines too tightly it would restrict access for maintenance of the core components. A pivotal requirement to build 3D interactivity was to take images in 360 degrees. The submarine had to be able to move forward, back, up, down and sideways. The sub required ample batteries and sensors, however, it had to be buoyant and not so heavy that it would sink.
Balancing functionality with physics:
- Six motors achieved 360 degrees of maneuverability
- Enabled 3D interactivity with 22 cameras
- Found the right number and type of sensors and stayed afloat
- Removed water leaks by minimising body seals